Goal. Let students reach a Nash flow by selfish routing, compare it to the optimal flow, and experience Braess's paradox: adding a road can make everyone worse off.
The network. Drivers travel from Start (\(S\)) to End (\(T\)). Draw two routes on the board:
Phase 1 (no shortcut).
With a class of 40 the split settles at 20 and 20, each route taking \(20 + 50 = 70\) minutes. This is the Nash flow, and here it is also the optimal flow.
Phase 2 (add a shortcut).
Discuss the Routing Games chapter.
Discussion Point: After the definitions of flow and cost, ask students to write down the flow and the costs in our network.
Discussion Point: After the definitions of Nash flow and optimal flow, ask which was which in each phase, and why they differed once the shortcut was added.
Discussion Point: After the potential function and marginal cost results, ask students how each driver ignoring the congestion they impose on others explains Braess's paradox.
The activity above is written up as a marked exam question: Question 1 (the in-class activity) on the Routing Games page, with a full worked solution. Closing the loop here is the step that helps students who find exams hard: work through that question together, or set it as the immediate follow-up, so they see the game they just played turned into a full-mark answer.
General email templates to send before and after this class. Fill in the bracketed placeholders before sending.
Hi all,
A reminder that our next Game Theory class covers Routing Games.
All of the course materials, including the relevant chapter, are available
at https://vknight.org/gt/. It is worth skimming the chapter beforehand.
See you in class,
Vince
Dear all,
Thanks for your work in today's class on Routing Games.
A recording is available here [RECORDING LINK] and on Learning Central.
All class resources are available at https://vknight.org/gt/.
Thanks,
Vince