Game Theory Text Book
I have written my game theory notes as a text book which you can read here.
Every chapter includes:
- Theory/Definitions/Examples with as much emphasis as possible on genuine examples.
- Software implementations (in Python): using available libraries like gambit, pref_voting, axelrod or nashpy.
- A notable research section where I aim to give context to the chapter.
You can see the structure of the book in this flow diagram (taken from the introduction chapter):
All the source files are here.