A recap of notation used in this course

  • R0: used to denote the set of non-negative reals.
  • N: used to denote number of players and/or number of individuals in a population game.
  • Si: set of strategies available to player i.
  • ui:SiR: utility function for player i.
  • m,n: used to denote number of strategies.
  • ri,ci: used to denote elements of S1 and S2 in normal form games with N=2.
  • ΔSi: the set of mixed strategies of player i.
  • σi: used to denote an element of ΔSi.
  • x,y: used to denote an unkown in a mixed strategy or states in a stochastic game.
  • s: used to denote a best response in a normal form game.
  • UDi: used to denote the set of undominated strategies in a normal form game.
  • Bi: used to denote the set of strategies that are a best response to some strategy.
  • τ: used to denote a strategy profile.
  • ˜s: used to denote a nash strategy in a normal form game.
  • S(s): used to denote the support of a mixed strategy σ.
  • T: used to denote the total number of periods for a repeated game.
  • t: used to denote the particular repetition in a series of repeated games.
  • Ui: used to denote the utility to player i in a repeated game.
  • χ: used to denote the population vector in a population game.
  • u(s,χ): used to denote the utility of playing s in a population χ.
  • ϵ: used to denote proportion of entry population.
  • χϵ: used to denote the post entry population.
  • X: used to denote the set of states for a stochastic game.
  • Si(x): used to denote the set of strategies available to player i in state xX in a stochastic game.
  • u(i,x,τ): used to denote the utility to player i in state x given that the strategy profile is τ.
  • π(x|x,τ): used to denote the probability of transferring from x to x given the strategy profile τ.
  • λ: used to denote the payoff vector for a cooperative game.
  • π: used to denote a permutation.
  • Sπ: used to denote the set of predecessors of i.
  • ϕ(G): used to denote the Shapley value of a cooperative game G.
  • si,ti: used to denote the sources and sinks of commodity i.
  • Pi: used to denote the set of paths available to commodity i.
  • f: used to denote an optimal flow in a routing game.
  • ˜f: used to denote a Nash flow in a routing game.